Optional ExperimentalaltitudeAltitude of the Sphere center in meters.
Describes the vertical distance from the global ground plane (0m) to the Sphere.
Supported values:
Notes:
OptionalemissiveSets the emissive color of the "Sphere", giving it a glow effect.
Color for a detailed list of possible supported formats.
OptionalfillSets the color to fill the Sphere. This attribute is valid for Circle, Rect, Text and Polygon.
Color for a detailed list of possible supported formats.
OptionalfillControls the intensity of the fill color under directional lighting.
fillIntensity determines how much the "Sphere"'s fill color is affected by the directional lighting in the scene.
A higher value increases the intensity of the fill color, making it more vibrant under strong lighting,
while a lower value reduces the effect, resulting in a more muted color.
The value should range from 0 to 1, where 0 means no color intensity and 1 represents full intensity.
OptionallightSpecifies the name of the light group to use for illuminating specific features on a layer. This property must reference a key corresponding to a light group defined in LayerStyle.lights. A light group consists of lighting sources such as ambient or directional lights that affect the appearance of features.
If light is not defined, the default light group "defaultLight" will be used to illuminate the layer's features.
LayerStyle.lights for defining and referencing available light groups.
OptionaloffsetOffset the shape in pixels on x-axis. A positive value offsets to the right, a negative value to the left. The default unit is pixels.
OptionaloffsetOffset the shape in pixels on y-axis. A positive value offsetY offsets downwards, a negative value upwards. The default unit is pixels.
OptionaloffsetOffset the shape in pixels on z-axis. A positive value offsets up, a negative value down. The default unit is pixels.
OptionalopacityDefines the opacity of the style. The value must be between 0.0 (fully transparent) and 1.0 (fully opaque). It is valid for all style types.
OptionalradiusThe Radius of the Sphere. The default unit is pixels. The radius of "Sphere" must be defined in pixels.
Optional ExperimentalscaleControls whether the Sphere's apparent radius changes with its altitude. When enabled, perspective scaling makes Spheres closer to the camera appear larger than those farther away. When disabled, the Sphere is scaled as if it were on the ground, so its apparent radius does not vary with its altitude.
The Sphere's radius is defined in pixels, so scaling is disabled by default.
It is enabled by default when altitude resolves to "terrain".
OptionalshininessSets the shininess of the "Sphere", determining how glossy its surface appears.
A higher value makes the "Sphere" surface more reflective.
shininess value controls the size and intensity of the specular highlight, which is colored by the specular property.shininess property enhances the effect of the specular color. If specular is not set, shininess has no visible effect.shininess value typically ranges from 0 to 128.OptionalspecularSets the specular color of the "Sphere", affecting how it reflects light.
specular property determines the color of the light reflection, while the shininess value controls the intensity and size of the reflection.specular is set and shininess is not explicitly set, the default shininess value will be used to control the reflection's appearance.Color for a detailed list of possible supported formats.
Specifies the type of style to render.
Indicates the drawing order within a layer. Styles with larger zIndex value are rendered above those with smaller values. The zIndex is defined relative to the "zLayer" property. If "zLayer" is defined all zIndex values are relative to the "zLayer" value.
OptionalzIndicates drawing order across multiple layers. Styles using zLayer with a high value are rendered on top of zLayers with a low value. If no zLayer is defined, it will fall back to the LayerStyle.zLayer or depend on the display layer order. The first (lowest) layer has a zLayer value of 1.
Interface for configuring the visual appearance of Spheres.