The function returns a key that is defined in the styleGroups map. This function will be called for each feature being rendered by the display. The display expects this method to return the key for the styleGroup of how the feature should be rendered for the respective zoomlevel.
If assign
is not defined, the Style.filter property must be used to determine whether the feature should be rendered.
Specifies the background color of the layer.
This property can accept different types of values to determine the background color:
Color
.StyleZoomRange<Color>
object to define color based on zoom levels.(zoomlevel: number) => Color
to compute the color dynamically based on the zoom level.StyleExpression<Color>
to compute the color using a style expression.Option LayerStyle definitions that can be references and reused by Styles within the Layer.
The lights
property specifies a collection of light sources that can be used to illuminate features within the layer.
It is a map where each key is a unique light group name, and the value is an array of light objects.
Lights can be of various types, including AmbientLight and DirectionalLight, and can be used to create different lighting effects.
The lights
property allows you to define and organize multiple light sources that influence the rendering of features in the layer.
LayerStyle.lights
.FeatureStyle
does not specify a light
, the light group associated with the "defaultLight"
key in LayerStyle.lights
will be used. If "defaultLight"
is not defined, a default light will be automatically provided.FeatureStyle.light
, or if not specified, the "defaultLight"
group from LayerStyle.lights
.LayerStyle.lights
under the key "defaultLight"
.{
lights: {
// Define a light group named "default" to override the default lighting for the layer
"defaultLight": [{
type: 'ambient',
color: '#fff',
intensity: 0.3
}, {
type: 'directional',
color: '#fff',
direction: [0, 0, 1],
intensity: 1.0
}, {
type: 'directional',
color: '#fff',
direction: [-1, 0, 0],
intensity: 0.2
}],
// Define a light group named "buildingLights" for specific features
"buildingLights": [
{ type: "ambient", color: "#fff", intensity: 1.0 } // A simple ambient light source for buildings
]
}
}
In the example above:
"defaultLight"
is a light group that overrides the standard lighting configuration. It includes both an ambient and a directional light source and is used for all illuminated FeatureStyle instances where the light property is not explicitly set."buildingLights"
is a light group containing only an ambient light source. This group will only be used for features where Style.light is set to "buildingLights"
.color
, intensity
, and, for DirectionalLight
, a direction
vector.The lights specified here will be applied to the rendering of features within the layer. However, only one light group will be used for each feature:
LayerStyle.lights
."defaultLight"
light group (if specified) will be used."defaultLight"
light group is set, an automatic default light will be provided.This object contains key/styleGroup pairs. A styleGroup is an array of Style, that exactly defines how a feature should be rendered.
Indicates the global drawing order across multiple layers.
This value acts as a fallback for the Style.zLayer property if not explicitly defined there.
Styles with higher zLayer values are rendered on top of those with lower values.
If no zLayer
is defined, the display layer order is used by default.
Generated using TypeDoc
This is an interface to describe how certain features should be rendered within a layer.
{ styleGroups: { "myLineStyle": [ {zIndex: 0, type: "Line", opacity: 1, stroke: "#BE6B65", strokeWidth: 16}, {zIndex: 1, type: "Line", opacity: 1, stroke: "#E6A08C", strokeWidth: 12}, {zIndex: 2, type: "Text", fill: "#000000", "textRef": "properties.name"} ] }, assign: function(feature: Feature, zoomlevel: number){ return "myLineStyle"; } }