ExperimentalOptional ExperimentalambientThe Ambient color reflection intensity constant of the material.
Optional ExperimentaldiffuseDiffuse color of the material.
Optional ExperimentaldiffuseThe name of the diffuse map used by the material. The actual texture must be defined in ModelData.textures.
Optional ExperimentalemissiveThe emissive color of the material. Emissive Color is solid and unaffected by other lightning.
Optional ExperimentalflipA flag to specify if the texture should be flipped vertically.
Optional ExperimentalilluminationThe Illumination Mode of the material.
Optional ExperimentalmodeThe used primitive type to render the model geometry.
Optional ExperimentalnormalThe name of the normal map used by the material. The actual texture must be defined in ModelData.textures.
Optional ExperimentalopacityThe opacity of the material determines how much this material dissolves into the background. The value must be between 0.0 (completely transparent) and 1.0 (fully opaque).
Optional ExperimentalpointThe used pointSize in pixels to render when mode is set to "Points".
Optional ExperimentalshininessThe shininess of the material determines how shiny the specular highlights are rendered. A higher value results in a sharper, more focused highlight, while lower values cause the highlight to become more blown out. The value range is from 0 to 1000.
Optional ExperimentalspecularSpecular defines the specular highlight color of the material.
Optional ExperimentalspecularThe name of the specular map used by the material. The actual texture must be defined in ModelData.textures.
Optional ExperimentaluseOptional ExperimentaluvOptional ExperimentalwrapTexture wrapping mode for the U (horizontal) and V (vertical) directions. Supported values are 'clamp', 'repeat', and 'mirror'.
The Material to render the model/geometry using the Phong reflection model.